I like to make games, to create experiences that others will enjoy. I have loved every step the game design process has given me, and I wish to continue to create games such as those shown below.
At Georgia Tech, I’m an active member VGDev, a club for Videogame Development
I collaborate with others to develop numerous games, specializing in the computer programming and artistic development of projects.
I’ve been consistently awarded VGDev’s Deleonic Award, given for outstanding performance on and contribution to a game project, a total of 2 times.
On top of my academic pursuits, I continue to pour my dedication to developing games, for I find enjoyment in making things others will enjoy. In addition to VGDev, I like to work on game projects outside of the club.
Below are various game projects I’ve contributed to. As I stated before, I specialize in both programming and art.
I have the most experience in the Unity game engine, but I am also knowledgeable in the Godot and Rob-lox Game Engine.
“3…2…1…Draw!”: September – January 2025
Major contributions: player movement and animation; background and character art; map and level layout of the hub area.








“Morel Dilemmas”: February- April 2026
Major contributions: food, environment, and interior art; quality of life features such as custom mouse cursors; programming tweaks to enhance User experience.





“Swing Downtown”: September – Present
Major contributions: main character art; creation of a custom visual novel engine; dialogue implementation
“The Gold Code”: March-May 2026
- In collaboration with Declan Miller, I constructed a fully functional visual novel in JavaScript and the p5.js library
Main contributions: programming and story writing.
See more about the programming details here
I took up the responsibility of writing all of the dialogue and story. Any programming I did was in service to it. We had no dialogue engine to use, so my partner and I made one from scratch.
I planned out the dialogue and its branching paths using Twine and ensured all paths taken would result in a satisfying playing experience.



“Hive Minds”: June-July 2026
As a solo-developer project, I created a simple puzzle game using the Unity Engine. Other than using freely licensed art assets, all development of the game was from me.
In summary, Hive Minds is a puzzle platformer game where you guide different player characters to their respective goal. Each character are simultaneously controlled by you, and have different attributes/quirks!

In this video, you can see how one of the characters is controlled through mirrored controls.